Higinbotham, who worked at the laboratory, wanted to provide visitors a participatory experience; in an interview years later, he said, “… liven up the area.” To create a game that people can play and that sends the message that our scientific activities are important to society.”
Tennis for Two was played on an oscilloscope, and the five-inch screen only displayed faint blue lines that appeared similar to PONG. Visitors waited in line to play, and Higinbotham’s experiment quickly became the lab’s most popular display.
The types of games programmers could build in the early days were limited by computer processing capability. In today’s world, technology enables game developers to build everything they can imagine. To that end, new game categories and genres have been developed in recent years to accommodate games that fall outside the established game classifications.
Action Video Games
Action games are games in which the player is in charge of and at the centre of the action, which is primarily made up of physical tasks that the player must conquer. Most early video games, such as Donkey Kong and Galaga, are action games.
Because action games are relatively simple to pick up and play, they are still the most popular video games, according to most accounts.
Subgenres of action films include:
Platformer games acquire their name from the fact that the game’s protagonist interacts with platforms throughout the game (typically by running, jumping, or falling). Platform games come in a variety of forms; Super Mario Bros. is probably the most well-known, while Donkey Kong was one of the first.
Shooters allow players to participate in combat using weapons, with the purpose of eliminating adversaries or rival players.
Shooters are classified according to the player’s point of view:
First-person shooters (FPS) are video games that are played from the perspective of the main character; examples include Call of Duty, Half-Life, and Halo.
The action in third-person shooters like Fortnite and Splatoon takes place from a viewpoint that allows the user to observe the main character from slightly above and behind.
Galaga, Space Invaders, and Raiden V: Director’s Cut are examples of top-down shooters that provide a complete overhead experience. Top-down shooters are typically based on sets of lives, with players reaching a “game over” when that stash of lives runs out. Whereas third-person shooters may display health bars or metres that get worse or better depending on the character’s health or condition, top-down shooters are typically based on sets of lives, with players reaching a “game over” when that stash of lives runs out.
Fighting games such as Mortal Kombat and Street Fighter II emphasis on combat, which is almost always hand-to-hand. Most fighting games include a cast of characters to choose from, each with their own specific abilities or fighting style. In most classic fighting games, players fight their way to the top by facing increasingly difficult opponents.
Chun-Li, one of the first playable female characters in video games, debuted in Street Fighter II. (In the 1985 Taito arcade game Typhoon Gal, the first playable human female video game character was discovered.)
Players in beat-em-up games, commonly known as brawlers, battle waves upon waves of enemies rather than a single opponent. One of the first beat-em-ups was Double Dragon, whereas God of War, Castle Crashers, and Bayonetta are more modern examples.
While other action or combat games, such as Dishonored, may help players achieve their goals, stealth games mainly encourage players to engage in the action surreptitiously. Metal Gear has made a name for itself in this subgenre.